Efficient learning, optimized workflow, complete process
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START: Available right NOW
DURATION: 6 months
TOOLS: 3ds Max + Corona Renderer
This Course is perfect for you if:
You’re a beginner or intermediate 3D artist looking to improve your interior renders.
You spend hours setting up scenes and still feel your renders lack realism.
You want practical, easy-to-follow tips to work smarter, not harder.
You’re eager to elevate your portfolio with professional-quality work.
Mastering 3D Design: From Basics to Brilliance
Course Curriculum
Overview: Introduction to the course structure, learning goals, software setup, and tips for an efficient learning process. We begin with the essentials: how to organize your workflow, set up your software, and choose the perfect reference for your project. Topics Covered:
Course expectations and objectives
Overview of 3ds Max and Corona Renderer
Recommendations for organizing your workflow
Tips on using reference images and inspiration boards
Task: Choose an image reference for your own project, which you will develop throughout the course.
Overview: Learn to construct accurate, clean models of walls, floors, and openings using efficient techniques.
1.1 Creating the Base Structure Topics:
Efficient method for creating walls, floor, and ceiling
Working with reference images and blueprints for accuracy
Match Perspective method from reference
Practice: Model the basic room structure based on your selected reference.
1.2 Creating Openings (Windows and Doors) Topics:
Techniques for modeling rectangular and arched windows
Efficiently placing and aligning doors and windows
Practice: Model and place windows and doors in your scene.
1.3 Using Backface Culling for Efficient Navigation Topics:
Setting up Backface Culling for walls and ceiling
Improving scene navigation and viewport performance
Practice: Implement Backface Culling in your project scene.
1.4 Floor Creation Using Floor Generator Topics:
Installing and using the Floor Generator plugin
Creating realistic wood flooring with varying patterns
Adjusting planks and adding chamfers for realism
Practice: Create a custom floor using the Floor Generator in your project.
1.5 Moldings and Skirting Topics:
Using the Sweep Modifier for creating moldings and skirting boards
Customizing profiles
Creating shadow gap profiles for ceiling and walls
Practice: Add skirting and moldings to your room structure.
1.6 Refinements and Scene Optimization Topics:
Techniques for optimizing geometry
Preparing the base model for furniture and decor placement
Practice: Review and finalize the base model.
Overview: Master the art of creating detailed furniture and decor pieces, or import professional models to save time.
2.1 Introduction to Modeling Techniques and Modifiers Topics:
Overview of key modifiers: Extrude, Bevel, Bevel Profile, Lathe, Boolean